- Event type
- patch note
- Published
- 28 July 2016 - 22:45:33 UTC
- Source
- steam_community_announcements
Just in time for the big VR sale, we've ironed out the kinks with Unity 5.4, fixed one billion bugs, and significantly improved performance. Paul can finally go on vacation. Thanks so much for your continuing support. As always, please let us know in the forums if you find issues, and be sure to file bugs here if you find em. v1.1.2 Changelog ---------------- -General performance enhancements using Unity 5.4.0b17 ( native OpenVR ) -Rebaked lighting to fix some visual issues -Better OC bake for tighter geo culling -Fixed performance issues with realtime GI in credits -Fixed broken level transitions that were loading asynchronously ( also should load faster ) -Fixed broken level transitions if tracking was lost or player escaped elevator bounds -Added ability to use either controller for engaging blink system -Optimized visible bounds that were being processed outside of frustum -Removed r...