- Steam App
- Cepheus Protocol (979640)
- Event type
- patch note
- Published
- 1 September 2020 - 00:06:06 UTC
- Source
- steam_community_announcements
Cepheus Protocol AMA/Showcase We actually broke the steam character limit Part 1 one 2. Patch Notes August Update (0.7.49) -Skipped the 'pre-tick' for our vehicle movement component (since it's not needed) -Experimented w/ JLTV physics some more: got something promising with 'velocity transfer' from character movement to vehicle movement faker - Further optimized high impact buildings and lowered poly-counts -Updated construction radius for CERC to be 10% wider (to try to stop engineers getting 'stuck' in it) vehicle engines logic -Hooked up Tyler's turn animations: =They play when player units need to turn 'far enough' to warrant ="OrientRotationToMovement" change calls now filtered through a new function that handles setting that value properly (to ensure sprinting doesn't break the turn anims) =Turn anims also have some safeties for not breaking medic anims/deploy gun =They also play ...