Patch Notes - August Update (0.7.49): Part 2 of 2 — Cepheus Protocol Steam update #678242

Cepheus Protocol AMA/Showcase We actually broke the steam character limit Part 1 one 2. Patch Notes August Update (0.7.49) -Skipped the 'pre-tick' for...

Steam App
Cepheus Protocol (979640)
Event type
patch note
Published
1 September 2020 - 00:06:06 UTC
Source
steam_community_announcements
Cepheus Protocol AMA/Showcase We actually broke the steam character limit Part 1 one 2. Patch Notes August Update (0.7.49) -Skipped the 'pre-tick' for our vehicle movement component (since it's not needed) -Experimented w/ JLTV physics some more: got something promising with 'velocity transfer' from character movement to vehicle movement faker - Further optimized high impact buildings and lowered poly-counts -Updated construction radius for CERC to be 10% wider (to try to stop engineers getting 'stuck' in it) vehicle engines logic -Hooked up Tyler's turn animations: =They play when player units need to turn 'far enough' to warrant ="OrientRotationToMovement" change calls now filtered through a new function that handles setting that value properly (to ensure sprinting doesn't break the turn anims) =Turn anims also have some safeties for not breaking medic anims/deploy gun =They also play ...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.