Patch Notes - August Update (0.7.49): Part 1 of 2 — Cepheus Protocol Steam update #678243

Cepheus Protocol AMA/Showcase We actually broke the steam character limit Part 1 one 2. Patch Notes August Update (0.7.49) -Started on 'faking'...

Steam App
Cepheus Protocol (979640)
Event type
patch note
Published
31 August 2020 - 23:59:20 UTC
Source
steam_community_announcements
Cepheus Protocol AMA/Showcase We actually broke the steam character limit Part 1 one 2. Patch Notes August Update (0.7.49) -Started on 'faking' vehicular movement to get wheels (and potentially, later, other parts) of the vehicle animating properly as it moves Results: wheels can stop and start and rotate based on the driver's anim state. Improvements to the anim state transitions should improve the wheels moving forward. finalized bridge structures -Hooked up Juniardi's scout car icon Progress on Vehicle suspension setup. -Worked w/ Dimitry some more on wheeled vehicle 'physics integration' to get the wheels rolling -Worked on Motor Pool vehicle spawning -Fixed some Motor Pool rally point issues -Updated 'GetMaterialForBuilding' in the SkyCrane to properly reference the GameState's BuildingStats instead of requiring its own local copies of preview materials for each building type -Added...

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