- Steam App
- Winnie's Hole (2319730)
- Event type
- patch note
- Published
- 22 September 2026 - 23:34:04 UTC
- Source
- steam_community_announcements
ChangelogStalemate situationsWe're finding certain builds in the game can get into a stalemate where both Winnie and the enemies are unkillable. For example, Spike/Counter builds with no offense rely on the enemies attacking, and so over time I've been adding attacks to pretty much every enemy to accommodate this... Still, it's not been the most ideal solution because this means everything becomes more homogenous. I've really wanted a way to have enemies which don't need offense and are still a threat, and been thinking about a mechanic like environmental damage in an autobattler... This is actually what first inspired the status effect Hunger, which inflicts Physical on everyone at the end of each turn. So far Hunger has mostly used in a single Virus Strain, but we do have more synergies coming for it.Testing Hunger as a stalemate solutionIn this Beta I'm trying an idea to help increase...