Patch Notes — Ice Tree & Overall Optimization — Re:Blade Steam update #68023

🛠️ Patch Notes — Ice Tree & Overall Optimization Hello, this is the developer. This patch focuses on the frame hitches and load buildup that have been...

Steam App
Re:Blade (3421660)
Event type
patch note
Published
29 May 2026 - 14:41:44 UTC
Source
steam_community_announcements
🛠️ Patch Notes — Ice Tree & Overall Optimization Hello, this is the developer. This patch focuses on the frame hitches and load buildup that have been reported around Ice tree builds. Five main causes have been traced down and addressed step by step. If you have Re:Blade installed, the update downloads automatically — just restart the game. ⚡ Performance Optimizations ▶ Ice explosion frame cap (8 per frame) Reined in the load from Freeze + Hidden Awakening builds where the Ice explosion was multiplying on every hit. Capped explosion triggers at 8 per frame. No change to explosion damage or targets — the optimization is purely about how often it fires. ▶ Ice VFX component caching Cached the internal component lookups that were happening every time an Ice VFX played, removing that overhead. ▶ Spread out on-kill respawn processing Resolved the physics spikes that happened when many monsters...

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