Patch 1.6.2 Now Available — Primal Carnage: Extinction Steam update #681615

http://www.primalcarnage.com/wp-content/uploads/162PatchBanner_1280.jpg Las Vegas, NV - July 28th, 2016 - An update to Primal Carnage: Extinction has...

Steam App
Primal Carnage: Extinction (321360)
Event type
patch note
Published
12 August 2016 - 23:20:30 UTC
Source
steam_community_announcements
http://www.primalcarnage.com/wp-content/uploads/162PatchBanner_1280.jpg Las Vegas, NV - July 28th, 2016 - An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include: General Headshots now decapitate raptors again Fixed TDM, GTTC, and CTE not having tyrant class limits Human Reduced human jump delay Added more variety to shotgun weapon sounds Increased DBS damage from 35 to 40 Increased DBS spread to compensate for damage Reduced DBS damage over distance Fixed default shotgun shell ejecting at the wrong time Fixed DBS secondary fire not showing impact effects Swapped out Flamesaw sawing loop for more optmized version Economy Fixed some frontend economy issues Fixed the Holly Dilo (Again) Thanks to Fleischer for the update banner!

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