Experimental Branch Patch (1.2.7) — Going Medieval Steam update #6820115

Greetings, players! The newest patch (1.2.7) is now live on all platforms on the experimental branch. Please save your progress and restart your game...

Steam App
Going Medieval (1029780)
Event type
patch note
Published
24 September 2026 - 07:43:45 UTC
Source
steam_community_announcements
Greetings, players! The newest patch (1.2.7) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. Quality Of Life ImprovementsAdded a prompt that lets you know which active mod causes settlers to refuse to sleep, so you can turn them off, and report the problem to the mod creators. Here are the brass tacks for the modders that need to update their mods:ScheduleModelRepository.json has been changed internally, and “SleepGoal” no longer exists, and is in turn replaced by: “SleepGoalWorker” (used by Settlers, Prisoners and Captive Labourers), “SleepGoalNpc” (Used by NPCs), and “SleepGoalAnimal” (Used by Animals).These goals function exactly the same as “SleepGoal” before it, but we needed to separate them due to some ch...

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