- Steam App
- Mech Havoc (3237920)
- Event type
- patch note
- Published
- 7 January 2026 - 15:04:31 UTC
- Source
- steam_community_announcements
Modding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size. ⦁ Fixed modded vehicle loadouts not being properly saved. ⦁ Fixed modded vehicle turrets not correctly aiming at your aimpoint. ⦁ Can now set another unlock as a prerequisite before becoming available. This is done by inserting "parentUnlockId": "modNode:", below the id field. As an example, to make it so that the Badger-ex must be unlocked before making your modded vehicle available. You should add "parentUnlockId": "modNode:Badger-ex", to the vehicle.json file. Other ⦁ Fixed proximity fuse projectiles not always deploying sub-munitions/fragments. Especially noticeable on the AB-Rocket