Patch 0.2.4.1 — Mech Havoc Steam update #692390

Modding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite...

Steam App
Mech Havoc (3237920)
Event type
patch note
Published
7 January 2026 - 15:04:31 UTC
Source
steam_community_announcements
Modding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size. ⦁ Fixed modded vehicle loadouts not being properly saved. ⦁ Fixed modded vehicle turrets not correctly aiming at your aimpoint. ⦁ Can now set another unlock as a prerequisite before becoming available. This is done by inserting "parentUnlockId": "modNode:", below the id field. As an example, to make it so that the Badger-ex must be unlocked before making your modded vehicle available. You should add "parentUnlockId": "modNode:Badger-ex", to the vehicle.json file. Other ⦁ Fixed proximity fuse projectiles not always deploying sub-munitions/fragments. Especially noticeable on the AB-Rocket

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