Weekly patch roll up week 03: Bug fixes, updated map sizes and slightly altered events — The Last Hex Steam update #694006

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33152213%2Fa995e575ae3a2e1370e2605f32f2395602b82126.jpg Weekly Patch 3 Hello everyone...

Steam App
The Last Hex (891370)
Event type
patch note
Published
16 June 2019 - 12:03:25 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33152213%2Fa995e575ae3a2e1370e2605f32f2395602b82126.jpg Weekly Patch 3 Hello everyone. We are back from vacation, rested and ready to jump back into continuing to improve The Last Hex. We managed to get a bit done this week as we are ramping up for the future. TL;DR Biggest changes this week include a couple things - Events now have a difficulty rating. Higher the rating the more likely it will be something deadly. Because of this change, event enemies no longer scale. If you decide to go into a 3 or 4 skull event in level 1, you may have a bad time. But if you leave, the event reshuffles back into the event order and you will see it again, so you will not miss out on the rewards for the run. - Initiate, Adventurer and Hero difficulties now have different map lengths. With Initiate being the shortest and Hero being the long...

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