Game Update: Bunny Optimization + Mesh Merge — Bunny Eureka Steam update #69790

No need to open if you're an old player — no gameplay changes. I've refactored part of the bunny code and merged their meshes to improve performance...

Steam App
Bunny Eureka (2121910)
Event type
patch note
Published
19 May 2025 - 22:44:46 UTC
Source
steam_community_announcements
No need to open if you're an old player — no gameplay changes. I've refactored part of the bunny code and merged their meshes to improve performance. ------------------------------ I reduced the number of skinned meshes, and the game runs faster now. It was a painful and tedious process, but I did learn some new things. Maybe the next game will be better because of it. I’m honestly afraid all three of my games will get the same kind of comments — that would make it seem like I haven’t improved at all over the years. ------------------------------ Performance Stats Before (initial version): • Visible skinned meshes: 298 • Animator components playing: 250 After converting flower animation from bone-based to shader vertex animation: • Visible skinned meshes: 152 • Animator components playing: 208 After today's bunny mesh merge: • Visible skinned meshes: 91 • Animator components playing: 43 ...

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