- Event type
- patch note
- Published
- 5 September 2021 - 18:54:21 UTC
- Source
- steam_community_announcements
I have just released the first balancing update, making severe changes to all values across the board. The main problem was that while upgrade costs were increased exponentially, income was not. This update fixes this. Each building now has an exponent value to increase income by, depending on its place in the progression. Building base upgrade costs were also increased to be more in line with the new income values. Some upgrades have also seen changes, especially those with flat income (now also increasing exponentially) and those who reduce tick time (these now reduce tick time more). Of course, now the money earned achievements make little sense so they'll have to be changed as well, but before I do that I'd like to get feedback on this balancing pass. I assume there'll still be something to even out, so please don't hesitate to tell me.