- Event type
- patch note
- Published
- 31 December 2025 - 17:55:50 UTC
- Source
- steam_community_announcements
GameplayFixed weapon holstering after vaulting/overcoming an obstacleFixed storing a weapon into the inventory when it was picked up as an additional weaponMinor Post Process Volume tweaksAI & NPCFixed NPC getting up after being hit by a vehiclefixed incorrect SK mesh position initializationadded a bone velocity checkstand-up initialization now happens only after reaching a certain velocity thresholdSystemsImproved inventory workflow and tag system for managing items inserted into the inventoryUpdated the function responsible for adding items to the inventoryAdded a limit check for allowed item classes (e.g., you can carry two grenade types, but a third type won’t be added)Fixed inventory nameAdded a check to ensure the player is on the ground during loading (in World Partition the player sometimes fell through)Added random spawn to the Spawn Manager (preparation for “skirmish”)Updated Q...