Forged Battalion Patch 4 - Bug Fixes, Balancing and Pathfinding! — Forged Battalion Steam update #70634

Hey Community, Headquarters has deployed the fourth patch based on your feedback. This patch focuses on campaign improvements, creating better balance...

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Forged Battalion (686260)
Event type
patch note
Published
4 April 2018 - 14:41:06 UTC
Source
steam_community_announcements
Hey Community, Headquarters has deployed the fourth patch based on your feedback. This patch focuses on campaign improvements, creating better balance and a better pathfinding for multiple units. BUGS & GENERAL CHANGES All Campaign missions: Cinematic triggered by a "Base Lost" will now play at the last victory structure killed. Campaign Act 1: Objective marker no longer appears on the minimap when the AI rebuilds their base. Campaign Mission 5 balancing changes: Enemy allies no longer rebuild their HQ. AI starts 90 seconds after the match begins. AI are only able to build 2 of each Factory type. Campaign Mission 6: Additional audio barks added. Campaign Mission 7: Starting infantry renamed from “Light MG Infantry” to “Flame Infantry”. Campaign Mission 7: Chemical store barrels no longer release gas after being destroyed with a Fuel-Air Bomb superweapon. Campaign Mission 7: Chemical expl...

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