- Steam App
- Harvested (893420)
- Event type
- patch note
- Published
- 8 September 2019 - 22:53:41 UTC
- Source
- steam_community_announcements
The latest changes are now live! We're wrapping up our balancing of Chapter 2, but in the mean time, don't forget you have plenty of Survival maps to enjoy! Enemy NPC pathfinding has been improved for tight corridors. Workers now consider a resources distance from both the worker and the resource hub while deciding a target. Reduced Multis spawn rates. Day-night cycle visuals have been improved. Rather than a linear gradient, there are several hours of light, several hours of dark, and the hours between transition between the extremes. Fixed issue where the presence of stationary multis units would lessen attack sizes. Hovering over the clock now shows the day number Improvements to NPC resource target selection. Lumberjacks now weight normal vs. thick trees evenly, rather than only cutting down thick trees if no normal trees exist. Selection algorithm now weighs distance from the worker...