Infrastructure II - Now Available! — Kingdoms and Castles Steam update #710854

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28579201%2F8256be6b9f92b36e7bddb416ce0fe3b13b95eeee.png Hi Everyone, It's time for...

Steam App
Kingdoms and Castles (569480)
Event type
patch note
Published
23 January 2019 - 21:13:28 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28579201%2F8256be6b9f92b36e7bddb416ce0fe3b13b95eeee.png Hi Everyone, It's time for another big update! As we mentioned in our last development post, the AI rivals will need a lot of big tech changes and we’ll be rolling some of those out early as we finish them. The first early tech change we’re launching for this update is a big rework of the map generation. If you've got questions, ideas, bug reports, come chat with us on discord: https://discord.gg/kingdomsandcastles, or email us at [email protected]. Here's the details: New Map Generation https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28579201%2F92176cafba460129f69a6c6e1b4c2fa338373bf6.png We've reworked map generation algorithm. Now distinct landmasses will be farther apart (no more landmasses separated by just 4 tiles). Additionally maps ...

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