Build 301625 for Serious Sam VR: The Second Encounter is released! — Serious Sam VR: The Second Encounter Steam update #719178

Here are the changes: General: - Fixed crash due to inability to create Player Puppet entity on some configurations. - Jump height is no longer...

Steam App
Serious Sam VR: The Second Encounter (552460)
Event type
patch note
Published
28 April 2017 - 09:23:34 UTC
Source
steam_community_announcements
Here are the changes: General: - Fixed crash due to inability to create Player Puppet entity on some configurations. - Jump height is no longer frame-rate dependent even when sliding along walls. - Fixed crash when loading a save with dynamically spawned SS1 rotating cannons. - Fixed broken lava elementals when loading a save that was saved during their spawn animation. - Improved the look of the meteors that fall on the final level in TSE. - Fixed secret invisibility item on Corridor of Death being launched too strong, ending outside the level. - Starting the game with +level now works with level paths in local OS format (backslashes and all). - Fixed sorting order of workshop files. They now override regular game gro files because they are sorted correctly. - Fixed problem with crumbs casting shadows even when theirs rendering was disabled. - Fixed some lighting artefacts happening in ...

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