Patch Notes: Version 1.25 — First Cut: Samurai Duel Steam update #724264

Hello everyone, The goal of this update, besides the usual fixes and QoL tweaks, is to address some of the feedback I've been receiving in regards to...

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First Cut: Samurai Duel (2193490)
Event type
patch note
Published
28 January 2024 - 04:18:39 UTC
Source
steam_community_announcements
Hello everyone, The goal of this update, besides the usual fixes and QoL tweaks, is to address some of the feedback I've been receiving in regards to certain mechanics. It has become clear from watching gameplay and listening to players that certain elements could do with some adjustments: - Shoving is too fast to react to, and too powerful as a gameplay crutch for interrupting opponents - Trading blows feels like a dead-end, there isn't enough strategy to the back-and-forth of clashing and parrying. - Counters are underpowered. This patch addresses those issues with some gameplay changes. With the exception of the shove, which has received an increased wind-up time, all the other mechanics have either been buffed or left as they are. The goal of this patch is not to re-invent the gameplay, but to give players more options and more freedom in how they approach each engagement, and to rel...

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