Patch Notes: Beta 0.20 — First Cut: Samurai Duel Steam update #724286

Note: If you're confused why this unreleased game is getting updates: https://www.patreon.com/posts/closed-beta-faq-81470813 ---- Hello everyone, I...

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First Cut: Samurai Duel (2193490)
Event type
patch note
Published
5 May 2023 - 17:49:22 UTC
Source
steam_community_announcements
Note: If you're confused why this unreleased game is getting updates: https://www.patreon.com/posts/closed-beta-faq-81470813 ---- Hello everyone, I finally managed to pull this patch together, sorry for the delay. As mentioned previously I noticed some issues with the enemy combat AI, and what started as 'tweaking' the code to prevent the Master from being easily killed using exploits turned into a full-on rewrite of the enemy combat code which has taken me a couple of weeks to finish. The enemy behaviour isn't vastly different now, but they are more conscious of spacing and smarter about being attacked outside their own range, and they have more parameters dictating their reactions to allow for easier tweaking of the difficulties and combat styles. I'm hoping that enemies will feel a bit more interesting to duel, and a more like actual players. I've also tried my best to balance the new...

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