Hotfix Patch v0.12.2 - Netcode hotfix for co-op play — Roguefort Playtest Steam update #726064

Hey folks, a quick hotfix update for a netcode issue to address high latency when playing co-op (especially over long distance connections). A big...

Steam App
Roguefort Playtest (4930770)
Event type
patch note
Published
28 July 2026 - 03:14:08 UTC
Source
steam_community_announcements
Hey folks, a quick hotfix update for a netcode issue to address high latency when playing co-op (especially over long distance connections). A big thanks to T-StalkerZero on Discord for reporting this and discussing it. Hopefully, it does the trick! Patch notes: - Movement commands now have an ID on them. When you're the joiner, walking doesn't happen on your machine — each step is a request sent to whoever's hosting, and you only move once they confirm it. If the confirmation is slow, your game assumes the step got lost and sends it again. Nothing on that repeat message said "this is the same step you already have", so the host did it twice and you walked an extra tile. Every command now carries an ID, and the host ignores one it has already carried out. - The fix covers everything, not just walking. The ID was added to the shared plumbing all player commands go through, so opening ches...

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