AmaranTime 1.8 - Locomotion Adjustments, Enemy Adjustments, and the FUTURE — AmaranTime Arena Steam update #72721

Long time, no see! I've been working on these over the holidays, and have started some prep work for future earnable upgrades in game! Some of these...

Steam App
AmaranTime Arena (566800)
Event type
patch note
Published
18 February 2018 - 23:27:28 UTC
Source
steam_community_announcements
Long time, no see! I've been working on these over the holidays, and have started some prep work for future earnable upgrades in game! Some of these updates you will not see until the next big update, hopefully in March. Happy blasting! Balance Adjustments The LASR-1 enemy is now twice as large. The LASR-1 enemy is now three times slower than before The LASR-1 laser beam is now two times wider than before Locomotion Adjustments Run In Place detection now tracks the headset position in the real world, rather than the headset position in the virtual world. Updated Run In Place detection to use a Running Standard Deviation algorithm. Getting the Standard Deviation now takes amortized constant time! Pressing forward on the control stick / touchpad will move the player forward at a slow walking speed. Great for micro-adjustments! Players stop running when they stop Running in Place much more ...

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