- Event type
- patch note
- Published
- 31 May 2024 - 13:28:29 UTC
- Source
- steam_community_announcements
Greetings Lords and Ladies, We have just released a balancing patch based on your feedback regarding difficulty and turn limits. Please find the changelog below. General Balancing We’ve added 5 turns to the timer before defeat for the Skirmish and Capture Target game modes. Early Game: The number of enemies has been reduced in the first Skirmish and the first Assassination mission. More powerful enemies in secondary missions now only appear later in the game. We introduced these timers because, in some cases, the most efficient tactic was to skip turns and wait for cooldowns. However, we were overly cautious, leading to an unintended rush through missions. Adding turns is a temporary solution to alleviate frustration for those struggling with the time limit. We are currently working on a way for you to add more turns to these timers or remove them entirely through the difficulty settings...