Minor update #4 to unstable build (1.1.2551) — RimWorld Steam update #737441

Another small update with some fixes today. - Fix RebuildModList being called prmaturely during initialization. - Fix nested RebuildModList calls...

Steam App
RimWorld (294100)
Event type
patch note
Published
21 February 2020 - 01:01:26 UTC
Source
steam_community_announcements
Another small update with some fixes today. - Fix RebuildModList being called prmaturely during initialization. - Fix nested RebuildModList calls messing up active mod list in some cases. - Convert all tabs to spaces in ModUpdating.xml - When a kidnapped pawn dies, we now remove the "lost" thoughts because we add "died" thoughts anyway. - Workaround for text overflowing a single character with UI scaling. Also, reset label width cache when changing scaling. - Drafted colonists again automatically shoot fleeing enemies. Raiders and drafted colonists again automatically shoot all insects. - Replace string.GetHashCode with GenText.StableStringHash for mod packageId.

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