- Steam App
- Mycelium Conquest (4667250)
- Event type
- patch note
- Published
- 22 June 2026 - 08:36:50 UTC
- Source
- steam_community_announcements
Changes: Tooltip fix — releasing consume mid-leap left the game thinking the player was still consuming a structure, permanently blocking structure hover tooltips, production controls, and resource node tooltips Creature AI after player death — creatures stopped swarming corpses in co-op, disengaged from structures near dead players, and no longer get stuck in a siege→wander→chase loop; single-player combat unaffected Co-op death/respawn lifecycle — rejected stale death hints, prevented respawn death loop, recovered stuck respawn state, added 20s respawn timer with nameplate countdown, synced revival labels and nameplates, kept nameplates visible through the full death/respawn cycle, moved remote nameplates to screen-space overlay Co-op visual/combat sync — creature attack animations, player knockback, projectiles, gas particles, damage numbers, heal gain text, structure tentacle consume...