Patch Ver 2.0.1: Performance Fixes — Mycelium Conquest Steam update #742348

Summary: Fixed several internal systems were quietly accumulating leftover data from dead creatures, particles, and explored flora for the entire...

Steam App
Mycelium Conquest (4667250)
Event type
patch note
Published
18 June 2026 - 02:15:20 UTC
Source
steam_community_announcements
Summary: Fixed several internal systems were quietly accumulating leftover data from dead creatures, particles, and explored flora for the entire session, never cleaning up until a full restart. All three leak sources have now been patched, so frame rates should remain stable indefinitely during long sessions. This update is purely under-the-hood — no gameplay, balance, save files, or co-op behavior has changed. Changes: Decorative visual effects (thread tethers behind creatures, lurker fade, frenzy clouds and trails) kept stale records for creatures that had died long ago. Over thousands of spawns and deaths, this clutter built up until it choked the frame rate. Now automatically cleaned up every frame. Combat performance hardened. Particle effects (blood splatter, explosions, clouds) now have a safety cap so sustained combat can't overwhelm the system. Under normal play nothing changes...

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