- Steam App
- Mycelium Conquest (4667250)
- Event type
- patch note
- Published
- 4 June 2026 - 03:46:36 UTC
- Source
- steam_community_announcements
Summary: The hyphal network that grows across the map is now drawn much more efficiently. Instead of sending each thread to the GPU one at a time, all threads of the same type are bundled together and drawn in a single pass. This eliminates hundreds of redundant operations per frame, especially noticeable in late-game networks with many active roots. Changes: All network threads are now drawn in a few grouped passes instead of one by one Branches, twigs, live threads, and fading threads each get their own batch No visible changes — the network looks and animates exactly the same Biggest gains appear in late-game networks with hundreds of active threads Reduces CPU overhead significantly during network rendering