Patch ver 1.0.15: Mycelial Roots Rendering Performance Overhaul — Mycelium Conquest Steam update #742353

Summary: The hyphal network that grows across the map is now drawn much more efficiently. Instead of sending each thread to the GPU one at a time, all...

Steam App
Mycelium Conquest (4667250)
Event type
patch note
Published
4 June 2026 - 03:46:36 UTC
Source
steam_community_announcements
Summary: The hyphal network that grows across the map is now drawn much more efficiently. Instead of sending each thread to the GPU one at a time, all threads of the same type are bundled together and drawn in a single pass. This eliminates hundreds of redundant operations per frame, especially noticeable in late-game networks with many active roots. Changes: All network threads are now drawn in a few grouped passes instead of one by one Branches, twigs, live threads, and fading threads each get their own batch No visible changes — the network looks and animates exactly the same Biggest gains appear in late-game networks with hundreds of active threads Reduces CPU overhead significantly during network rendering

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.