Patch 1.2.0c — Citystate II Steam update #742477

The new pathfinding algorithm was causing lags and crashes in cities with complex road networks. Holes between roads or incomplete networks were causing...

Steam App
Citystate II (1352850)
Event type
patch note
Published
27 April 2022 - 07:22:01 UTC
Source
steam_community_announcements
The new pathfinding algorithm was causing lags and crashes in cities with complex road networks. Holes between roads or incomplete networks were causing "Can't reach workplace". The AI can now U-turn when the road ahead is missing. The 2048 tiles commute length limit was not taken into account, leading to infinite commute length and crash to desktop. Improved performance. Smarter distribution of heavy tasks (heatmap layers update, traffic update, terrain update) across frames. Optimized car and pedestrian AI. Optimized heatmap computation. Park paths could never be destroyed when a road intersection were built next to it (reported by Livonia). Reduce lag when building highway access roads. Fixed blinking issues on textures (reactivated mipmaps on the occlusion layer of the materials). Balanced the propagation of pollution, spread of polluted areas was asymmetric. Residential buildings we...

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