Patch Notes - v1.0.1 — Magecraft: Spellbuilding Steam update #742965

A couple of balance updates and bug fixes. I'll still be keeping an eye out for additional feedback and suggestions.Change log:Balance updates for the...

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Magecraft: Spellbuilding (3641420)
Event type
patch note
Published
20 September 2025 - 11:33:33 UTC
Source
steam_community_announcements
A couple of balance updates and bug fixes. I'll still be keeping an eye out for additional feedback and suggestions.Change log:Balance updates for the first area of the Abyss:Immortal Knight midboss: Reduced his number of revives by 1, and slightly lowered the base damage of his attacks.Vampire Lord boss: Lowered the damage of some attacks. In Phase 2, the “Elusive” and “Mobile” status effects will only last a few turns, and Evasion won’t be used as much.Fixed a bug where removing the Undying status from the enemy in the Occult Manor's Vampire Maid event could result in an unwinnable battle.Made a fix that should hopefully prevent spells from getting stuck in a semi-transparent, unusable state.Fixed the way the Multi-Attack sigil would combine with certain other sigils, like Barrier Bash.Some sigils, like Hex or Poisonblight, will gain +5 damage from being combined in this way, because M...

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