Here's what's in 1.4.0 — One Dice Dungeon Delve Steam update #74562

Bug fixes - Lair loot duplication, Minotaur/Dragon no longer drop kill rewards (they already grant lair loot); was doubling loot on boss kills - Phantom...

Steam App
One Dice Dungeon Delve (4495180)
Event type
patch note
Published
8 April 2026 - 16:26:51 UTC
Source
steam_community_announcements
Bug fixes - Lair loot duplication, Minotaur/Dragon no longer drop kill rewards (they already grant lair loot); was doubling loot on boss kills - Phantom sprites in UI views, Multiple PlayerAvatar instances (ghosts, leaderboard cards, death screen) were bleeding into each other's draw calls, rendering extra sprites in the bottom-left corner of every non-gameplay view. Fixed via a per-instance _draw_at_list for draw_at() vs. global SpriteLists for the batch draw() path Performance improvements - PlayerAvatar texture cache, Shared _TEXTURE_CACHE dict eliminates redundant arcade.load_texture calls across multiple instances (10 ghosts no longer load the same 100 textures 10 times each) - Ghost rendering, 12 draw calls instead of 120+, 12 global SpriteList layers now batch render all player avatars simultaneously - Floor tile batch rendering, _draw_map in GameView now pre-builds SpriteList obj...

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