- Event type
- patch note
- Published
- 31 May 2024 - 14:17:43 UTC
- Source
- steam_community_announcements
Hey everyone, Please find below the patch notes for Patch 0.4.1 on the experimental branch of Kadomon! General Gameplay Adjustments Following community feedback, Type Effectiveness will no longer be factored in to combat. Furthermore, the Type Effectiveness chart has been removed. The Eelement line has been adjusted accordingly, with their passive now "Attacks deal % bonus DAMAGE to targets with a matching type." Made balancing adjustments to Camoss and Camount. Speed and Energy requirements increased, causing their attacks to occur less frequently. Camount's Super Heal has had its healing capabilities reduced. The Item required for a unit to Hyper Evolve can now be viewed alongside that unit in the Kadodex (once the Hyper Evolution combination has been discovered). Misc. Added in a prompt encouraging first-time players to play through the tutorial before starting a run. Added in a new p...