- Event type
- patch note
- Published
- 26 March 2024 - 10:02:00 UTC
- Source
- steam_community_announcements
Hey everyone, thanks for all your feedback! We're continuing to work on fixes and improvements, and here's the latest batch: General Gameplay Adjustments - Quest Data now autosaves after battles, rather than after run completion. - Lowered the upper limit on times an effect can trigger per-battle to 50, preventing infinite loops. - Damage Effects already queued from units that have since fainted will no longer play. - Boss Battles now deal '50' Morale damage on defeat, rather than '100' - Balance Adjustments to Gnocking Boss Battle - Gnocking will now only use the Enemy's Effects one time, rather than twice. - Removed 'Crown' item from Gnocking. - 'Spear' item no longer triggers 'On Hit' effects. Misc. - Adjusted the font used on Chinese language options to increase clarity. - Corrected some spelling mistakes in Random Event text. - Added missing translations for Random Events and Boss N...