Zero-K v1.13.6.2 Hotfixes and Tech-K AI — Zero-K Steam update #758091

This is a hotfix for a new desync bug and an issue with commander range modules. Other fixes that we were working on made it in too, as well as a form...

Steam App
Zero-K (334920)
Event type
patch note
Published
3 July 2025 - 10:45:24 UTC
Source
steam_community_announcements
This is a hotfix for a new desync bug and an issue with commander range modules. Other fixes that we were working on made it in too, as well as a form of AI integration for Tech-K. Features AIs now have their structures upgraded automatically in Tech-K. This cheats a little, since structures are upgraded instantly, but the upgrades are paid for by skimming the top off their metal income. The proportion that goes to tech depends on scouted enemy tech levels. This behaviour can be disabled in battle options. Commanders can now be tech-upgraded in Tech-K via the Strider Hub upgrade command. Resurrection in Tech-K now creates level 1 units, to match the size of individual wrecks. Added more Tech-K prefixes. These ones might even last beyond the point that the game crashes. Added High Trajectory default to the ingame Unit Behaviour menu, for the units that can toggle it. Fixes Worked around a...

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