Zero-K v1.7.9.0 A Bunch of Fixes — Zero-K Steam update #758106

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32557867%2Fabc524cfc7a3b6f1ac38f8c19dd33b2cfa5ce048.jpg Policing a list of banned...

Steam App
Zero-K (334920)
Event type
patch note
Published
4 September 2019 - 08:01:23 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32557867%2Fabc524cfc7a3b6f1ac38f8c19dd33b2cfa5ce048.jpg Policing a list of banned exploits sucks for any competitive game as it is a task rife with ambiguity. Two exploits were revealed quite recently, and while the community has been good enough to avoid breaking the game, it is best to fix them as soon as possible. Hence this update. Zero-K would not be Zero-K without creative use of physics weapons so only the most broken aspects of the mechanics were patched. The real feature of this release is that players are again free to experiment without constraint. At this point, every trick or tactic that is possible within the game mechanics is allowed. Have fun! (Note that using mechanics to troll is neither a 'trick' or 'tactic'.) Large Fixes Lobstervators and Placestations can no longer be built arbitrarily high in the sky. ...

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