- Event type
- patch note
- Published
- 1 December 2023 - 01:37:31 UTC
- Source
- steam_community_announcements
Kingdom Under Fire 1.405 Gernot, Knight Templar Increased Gernot summon conditions to 1 Lord Castle + 2 Castle + 1 Keep. 2 Lord Castles are also valid. Gernot Charge skill now consumes 40 MP, with a duration of 11 seconds. If Knight Templar or Gernot is attacked while charging, the charge will be lifted/cleared. Knight Templar cannot use charge when under the effect of Haste magic. Additionally, casting Haste while charging will also lift the charge. Changed Gernot's Divine Light Skill to Chivalric Light. Can be cast at a long range from the beginning, but without detection. Detection feature will be added after developing Divine Light. If the bat summoned by Richter is weakened by Chivalric Light and dies, it returns 50% of the summoning MP to Richter. Fixed the issue when Gernot, as the leader, uses Chivalric Light with Knight Templar in the group, Knight Templars will no longer mimic ...