- Steam App
- Fantasy Strike (390560)
- Event type
- patch note
- Published
- 3 March 2018 - 10:58:48 UTC
- Source
- steam_community_announcements
Hello all, we posted a big update to Fantasy Strike yesterday, and while all the new content is great, the online play got pretty rocky. The two reasons are that we "cleaned house" in our project but cleaned it a little too thoroughly and deleted a few things we shouldn't have. You know, like if you threw out all your garbage and there was a support beam for your house in there. Second, we updated to a new version of the Unity game engine and it turns out it has a bunch of issues with visual effects. So, we scrambled to fix things and here's a list of what's different: ONLINE FIXES --Fixed an issue that caused quickmatches to immediately disconnect at the start of round 1 if either player was in practice mode or arcade mode when they got their match. --Fixed an issue that caused the rematch menu to stay on the screen after a quickmatch ended. --Fixed a crash when Lum was knocked down fro...