- Steam App
- Empires Mod (17740)
- Event type
- patch note
- Published
- 6 December 2014 - 22:42:13 UTC
- Source
- steam_community_announcements
A highly detailed explanation of the changelog can be found here: http://forums.empiresmod.com/showpost.php?p=492657&postcount=2 Fixed Fixed mission collision meshes on nf_crate models. Flipped the green channel on the NF apc normal map & reduced $detailblendfactor Made imp_pistol2 have better reflectivity. Also flipped green channel on normal map. Fixed issue with squad reviving players who hadn't spawned yet Changed Removed bullet pushback effects Disabled health regen during infantry Sudden Death Turret radius in comm view is now based off scripted range Vehicles can't fire weapon if it would exceed heat capacity Players now appear outside of vehicles if they die in the vehicle Ammo upgrade now doubles starting ammo Script Changes Vehicle Weapons BioMG Damage 5 -> 6 Heat 2.25 -> 1 Total Ammo Clips 3 -> 4 Reload Time 10 -> 4 Heat To Target 0 -> 0.1 DU MG Damage 6 -> 4 Heat 2 -> 1 Cycle...