- Steam App
- Empires Mod (17740)
- Event type
- patch note
- Published
- 17 November 2014 - 18:57:26 UTC
- Source
- steam_community_announcements
A detailed explanation of the changes can be found here: http://forums.empiresmod.com/showpost.php?p=490145&postcount=2 Changelog: Changed Armor Speed-To-Damage is now calculated multiplicatively such that the bonus is equal to base_damage*(1+speed_to_damage*speed) instead of base_damage+speed_to_damage*speed. Fixed Surface properties in some buildings. Added New impact sounds for dirt/sand, concrete, wood, glass and metal. Script Changes Vehicle Weapons Medium Chain Gun Heat 0.35 -> 0.45 Falloff 1800 -> 1500 HE MG Damage 24 -> 12 Heat 5 -> 2 Cycle Time 0.5 -> 0.4 Clip Size 40 -> 25 Total Ammo Clips 4 -> 6 Reload Time 10 -> 5 Projectile Spread 0.01 -> 0.015 Standard ML Speed 1600 -> 1800 Bio ML Heat 6 -> 18 HIT Warhead Name -> Nuke HUD Name -> Nuke Description -> Nukes are hot, slow & heavy, but powerful against buildings. Heat 75 -> 85 Clip Size 9 -> 10 Reload Amount 3 -> 2 Salvo ML Res...