- Event type
- patch note
- Published
- 10 August 2021 - 09:20:13 UTC
- Source
- steam_community_announcements
Hi all, This update focuses on quality-of-life improvements and bug fixes, and comes with a new Campaign and Sandbox Survey for our community to provide feedback on key focus areas of Evil Genius 2. With this update, Traps no longer take passive Durability damage. Instead, Traps take a hit to their Durability only when they are triggered, and this is a flat Durability hit regardless of how many characters are caught in that activation. For example, a Pinball Bumper may be struck by multiple characters (or the same character repeatedly) on a single activation, but this results in only a single drop in Durability. A few oddities in pathfinding have been cleared up, so your minions will no longer take the long way around to avoid Paywalls, and we've significantly reduced the cost of all Traps, easing the impact to your Vault when building more elaborate Trap networks. In general, where a ch...