- Event type
- patch note
- Published
- 30 August 2026 - 11:57:08 UTC
- Source
- steam_community_announcements
Early bosses are no longer a brick wall Looking at how you were all doing, nearly everyone was getting stuck on wave 10 — the first boss. That wasn't on you: running the numbers, that wave needed 25 seconds of perfect uninterrupted fire... and the wave lasts exactly 25 seconds. On a fresh account it was borderline impossible. The wave 10 boss alone accounted for 44% of the entire wave's health. Early Tier 1 bosses are now considerably softer, and toughen up gradually until they're back to full strength around wave 40 — by which point you have the upgrades to answer with. Tier 2 and beyond are unchanged. If you'd already made it there, it plays exactly as before. Guided tutorial A lot of you were dying, hitting Retry, and never leaving to the menu — which is where the money actually gets spent. One player put in two straight hours without spending a single coin. Your first run now has a s...