- Steam App
- Might is Right (1152160)
- Event type
- patch note
- Published
- 7 December 2019 - 11:36:12 UTC
- Source
- steam_community_announcements
An effect in Might is Right has several components to it, but today we are concerned with triggers, there are two types of triggers: activation triggers, these are your standard "proc" mechanics, causing something to happen upon a given condition, such as getting healed when you attack removal triggers, these cause some charges of an effect to be removed, again - based on some condition We use a lot of triggers, because they produce interesting game mechanics, but for a player trying to understand what an effect does - it's not as fun, because the more triggers we use - the more information the player has to parse and understand. The new algorithm groups triggers to reduce amount of information presented to the player, we achieved an average reduction in tooltip text of 17% with this change as well as making effects...