Build #302 Notes (1/16/2015) — Colossal Kaiju Combat™: Kaijuland Battles Steam update #816289

Big balance pass today! Gameplay fixes: Ducking now reduces weapon damage by 50%. Victory & Knockdown animations should ALWAYS play when you are KO'd...

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Colossal Kaiju Combat™: Kaijuland Battles (290810)
Event type
patch note
Published
16 January 2015 - 19:54:20 UTC
Source
steam_community_announcements
Big balance pass today! Gameplay fixes: Ducking now reduces weapon damage by 50%. Victory & Knockdown animations should ALWAYS play when you are KO'd. Getup attacks now cancel charges. Increased L/R head firing arc. Prone monsters can now only be hit by overhead attacks. Balance fixes: Komododon - Quick + Toward no longer freezes. Magnarok - light weapon damage increased. Robokomododon - Fierce + Down slowed by 16%. Robokomododon - Hops have more follow-through. Robokomododon - Fierce + Up slowed by 25%. We're pleased to announce that games played has spiked sharply since our first update of 2015 - online matches reached their highest one-day levels ever of over 350! We've also had 30 new bug reports in the past 2-3 days, which is wonderful! Please keep playing, commenting, and helping us get KLB into fighting trim! Note - in several animations (get up attacks especially) character tails...

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