- Event type
- patch note
- Published
- 4 November 2014 - 20:55:05 UTC
- Source
- steam_community_announcements
Big update for combat! Gameplay Fixes: Bracing has been REMOVED from the game! L-Trigger now causes characters to DUCK. R-bumper (R2) now initiates a GRAB animation! (No effect - you can't actually grapple yet.) Many attacks now flagged as HIGH - meaning characters who DUCK are unaffected. Charging characters are now less invulnerable than they used to be... After a side hop, weapons may now be used much earlier. Multi-hit attacks implemented. (Try Magnarok's Chain + Toward!) Several overhead attacks not hitting prone opponents have been fixed. Many attack animations improved / made effective. (Magnarok especially) Robokomododon's Slide attack changed to a Stagger (was a Knockdown)