- Event type
- patch note
- Published
- 28 September 2014 - 13:57:33 UTC
- Source
- steam_community_announcements
Gameplay Fixes: Adjusted Komododon roar audio Adjusted Robokomododon roar audio Added stunned & shakeoff vocalizations New charge footstep audio Hooked up beam impact VFX for all primary weapons. Added human-perspective director mode. Toggle with "H." Engineering Fixes: Fixed issue where AI player would remain during multiplayer matches. Better background downloading of skins. Support for Enter & Tab in login boxes. Improved mixed mouse & other controls in menus. Fixed network game errors which would ignore some online players (the dreaded "Not Ready" forever bug.) Display on-screen errors for workshop skin issues. More encryption for data sent between host and server. Fixed issue where training mode would bring you to a phantom lobby screen. Flush game events on new round - fixes the "opponent can fight before 'Ready' bug"! Director mode can no longer be toggled with L-click on the mous...