- Changed Damage Multiplier order, now the damage is calculated as (BaseDamage * SkillDamageMultiplier * TalentTreeDamageMultiplier). - Now the magnet...
- Changed Damage Multiplier order, now the damage is calculated as (BaseDamage * SkillDamageMultiplier * TalentTreeDamageMultiplier). - Now the magnet drops every 350 zombies killed - Visual Improvements