- Steam App
- Sword & Banner Playtest (4957080)
- Event type
- patch note
- Published
- 21 July 2026 - 11:46:58 UTC
- Source
- steam_community_announcements
Combat Pacing New "Combat Lethality" setting under Gameplay: Low, Medium or High. It controls how much damage units deal The default is Low so battles run considerably longer, giving you time to manoeuvre, commit reserves and react to threats. Formations and flanking matter more when the line holds 'High' is the same damage dealt as in the last version, more arcade-like. Sieges Battering rams you build in the siege camp now appear in battle as real, controllable units. Drive one at a gate and it will get to work. Previously a built ram just quietly weakened the gate with nothing to show for it Fixed rams (and other large units) being unable to reach gates to attack them With a ladder carrier selected, hovering a wall now shows a preview of the ladder and highlights the wall section it will lean on Hovering an enemy gate with units selected highlights the gate, so it is clear you can atta...