- Event type
- patch note
- Published
- 22 July 2013 - 15:15:00 UTC
- Source
- steam_updates
General • Adjusted melee encounter animations • Various AI Improvements o Adjusted Xeno behavior to only allow for tail attacks when they’re on ceilings o Fixed an issue that could cause Xenos to walk upright on ceilings o Adjusted Lurker AI to retreat a bit after a close encounter o Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter o Fixed a bug where AI would still be targetable by Xenos while incapacitated • Changed the close encounter lighting to fade out instead of abruptly turning off • Addressed an issue where player weapons would possibly continue to fire during melee encounters • Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer • Adjusted the attack angle for the Xeno tail stab to prevent stre...