- Steam App
- NavalArt (842780)
- Event type
- patch note
- Published
- 8 July 2026 - 10:33:58 UTC
- Source
- steam_community_announcements
\Selected New Content:Added: AI ships will now use depth charge launchers when submarines approachAdjusted: Underwater explosion visual effectsAdjusted: The criteria for the overpenetration indicator. A hit is now only counted as an overpenetration if the shell penetrates all parts and fails to arm its fuzeAdjusted: Modules will no longer catch fire visual effects when damaged underwaterAdjusted: Continued tweaking the damage multipliers for most shellsAdjusted: Reduced the aiming point error for player-controlled secondary guns (as compensation for the reduced target profile caused by high-arcing trajectories)Adjusted: Increased the follow distance of the shell-tracking cameraFixed: An issue where mixing secondary guns with different shell velocities would often cause them to miss moving targetsFixed: Depth sorting/occlusion issues with underwater transparency effectsFixed: An erroneous...