- Steam App
- Thingamajig (972510)
- Event type
- patch note
- Published
- 6 January 2022 - 17:27:01 UTC
- Source
- steam_community_announcements
New Features: Improvements to the way joints are handled in some cases, which should improve physics interactions overall. Now hinge, sliding, and ball joints use forces and torques to make the joint reach its target when the joint is not dynamic, but one of the attached bodies is. Previously this would have been done kinematically (i.e., the bodies would be "teleported" to their expected positions), which in many cases didn't produce realistic physics reactions. New "motor" options for hinge joints. When motor is enabled, the hinge rotation parameter becomes rotation speed, which controls how fast the hinge turns. Note that if the hinge is dynamic the motor option will still cause it to spin, but allow it to spin faster than the target velocity (i.e., freewheel). If the joint is not dynamic, the motor option will c...