Early Access v0.099 balance patch — MK-ULTRA Psychic Defense Steam update #850594

## Heavy enemies are a real threat now The audit found something broken under the hood of the *difficulty* curve:every enemy has a "damage when it...

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MK-ULTRA Psychic Defense (3121430)
Event type
patch note
Published
28 July 2026 - 17:14:57 UTC
Source
steam_community_announcements
## Heavy enemies are a real threat now The audit found something broken under the hood of the *difficulty* curve:every enemy has a "damage when it reaches the center" stat (Contempt hits for15, Despair for 10...), but **none of it ever landed.** A working defense killedevery heavy every time, so the only things that ever leaked were 1-damagefodder. The enemy-damage escalation you see as runs go deeper was effectivelydecorative. This patch makes heavies earn their keep: - **Heavies are armored.** Sadness, Contempt, Envy, and Despair now carry a depth-scaled shield on top of their health. A single upgraded tower can no longer melt one inside its crossing window — you stack coverage or you take the hit. Their real damage finally connects.- **Heavies get faster as runs deepen**, so a mid-strength defense gets fewer shots at them.- **Waves interleave fast fodder with heavies** instead of feed...

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