- Event type
- patch note
- Published
- 1 October 2019 - 14:18:21 UTC
- Source
- steam_community_announcements
Yet another stabilising patch! This one fixes a long-outstanding memleak that manifested when players stuck around for a while with skinmeshes on screen (robes, cloaks, certain monsters). It was framerate-dependent, and for some people, this resulted in memory exhaustion and crashes after anywhere between 30 minutes and a few hours. We appreciate any and all bug reports and feedback your testing will generate. Known Issues/Caveats Networking relays are still nonfunctional. We will have to address further-reaching changes to the network protocol for the upcoming console release. Any related fixes and features, such as better NAT traversal, have been postponed for now. Polish and Czech charsets cannot render or type some characters. Old campaign database files written with patch 8187 or earlier cannot be read, as the underlying format has changed. The toolset build inside this development ...