- Event type
- patch note
- Published
- 1 August 2024 - 23:02:05 UTC
- Source
- steam_community_announcements
Thanks everyone once again for playing The Tunnels of Saint Mercy Road. I've updated the game to tackle a few of the issues that were reported. Hopefully the solutions I've come up with resolve some of the game's most common core issues that I was made aware of while watching some playthroughs as well as issues some of you had addressed elsewhere. Thank you all for your patience. I will continue to look for ways to improve the game as it is currently while I prepare for the addition of further content for patch 2.0 (date tbd). I will address these issues in a way that avoids spoilers to the best of my ability however some cannot be avoided so please do not read on if you want to avoid spoilers. Area 2: If you are spotted or heard going into a locker, the monster should now appropriately move to your location instead of get confused and stand in spot. Previously the monster could in rare ...